Parts of this chain made me think of how the WildStar explorers worked. They did have levels in the game but a lot of their progression came through exploring different areas fully and reaching certain hidden areas, combat was normally involved with those parts and parts of the main storyline but seemed like it could be avoided more than most classes.
@vengu said in Spotlight overview:
I hope we can pledge ourselves to any god, not just the ones tied to our race. I was already a bit disappointed with the news that only humans can use technology, so I hope we can atleast defy the will of our race through religion. You've said in the past that it's possible to be exiled from one's own planet, let devotion to the wrong god be one of the reasons why. It's a sandbox game after all.
There are limitations to what gods you can pledge to, but not as strict as you may think. They don't depend on your race directly, but on your alignment. Some matches are obviously impossible, like a Beastman pledging to Babilis - unless, as you've said, the Beastman decides to betray its own race and turn to an Evil alignment. That's not something you do on a daily basis though - it's a long, perilious process
@vengu said in Contest: Involve people?:
@prometheus said in Contest: Involve people?:
@Hellmaster91 that's a very nice idea! It's not the only type of contest we could run, by the way. Character backgrounds (or more in general, writing) could be another fertile ground. We'll think about it!
We're going to need more lore before we can write backgrounds for our characters.
This. As a lore-junkie, can't wait for a bit more of it ^_^
Thats what I meant about the size of the team. If it's really small, it'll be hard to implement it. Unless they can put a sorta like "future-anticipated-storyline" sort of thing into present patches. What I mean is that there can be choices in the middle of lore-changing quests and depending on the choices made the dialog and target may change. I know that devs keep logs of players (for those of you who are reported for naughty thing >>), so if they can compile it into a survey system, they just need to check up on which choices hit the most (or if there are some which are about even), then change future events accordingly (as like which armies or countries or worlds, in this sense, win and get territories or something). Well, in the end, its still a big strain on the manpower factor here so it might not be feasible even with a choice-survey-system.
P.S. making up terms here xD
from the faq:
On what platforms will Fractured be available?
The game is being developed for computers running Windows, macOS and Linux. While support for all these three operating systems is planned to be available on full release, it is possible that only Windows support will be available during alpha / beta. Clarifications on this issue will be released when the game approaches its first testing phases.