So it's a possibility
Nonetheless, so many games are catering to the whole open world PVP system without any real base to construct from that it's just silly. I'm glad to see there's some structure and I hope you guys will listen to your community but at the same time, not make the game easier or change major aspects because a minority ask for it
@bronzato said in Any date till they release some gameplay?:
Is Fractured an isometric MMO?
Yes, it is, although the correct term for Fractured's view type would be "perspective projection". The camera of Dota 2 is a good term of comparison :slight_smile:
@chrightt said in Emotes:
Will there be an update to Fractured Forums? I feel like we can use some emoticons.
The emote system got broken in the latest forum platform update, sadly. We'll get them back soon though, I miss them too
This is one of the biggest thing i look into before i choose to invest my time in an MMO.
Boss battles should be EPIC enough so i can take it seriously ,
to further explain my thought, i loved MMOs with world bosses that spawn once everyday, some MMOs i played also combined things beautifully , There were 48 Hour Spawn boss , 24 hour ones , 12 hour ones , 4 hour ones and lastly even 30 mins spawn Mini bosses.
Having said that , world bosses make it incredibly difficult for casual players or people who just cannot catch a break in being online during a Boss spawn to experience those content and the progression it brings.
From the short experience i had with BlackDesert (Region Locked for me ) , i would say that i loved the idea that individuals had the ability to use Summon Scrolls to initiate a boss encounter.
It would be nice if an MMO had a mix of World Bosses , Guild Bosses and Individual bosses.
The benefits they give can vary accordingly to the rarity of encounter and difficulty involved.
A lot of new MMOs have been trying really hard to re-invent Itemization and gearing up , i never understood why they are doing this.(Personal view)
I have played a lot of AAA MMOs and a lot of Indie-ish MMOs , and shit tons of Korean ones ,
Majority of them had no problems with Gears and Items , the traditional approach always proved to be one one of the main attractions of those MMOs , a lot of MMOs literally run on the P2W based off their Items/Gears.
Having said all that , my hope for any MMO i play is that things are kept fairly simple.
The Grades of weapons (level limits) , Their rarity , Blessing/Enchanting weapons ( +1 ~ +15 for example ) and finally Engarving runes /Inscriptions of special abilities .
MMOs that pair Items with Bosses and mini-bosses and various significant AI-Mobs ingame are really nice.
Thunder Dragon boss dropping Weapons / Crafting materials towards weapons and armors towards Similar attributed weapons/armors and even possesing the boss' name e.t.c are very tasteful . It makes the MMO world Less Complex and memorable
Since am talking about items i would love to point out the importance of an items/gears for a game , example : Diablo Franchise!! , Diablo Online would be a smash hit when it eventually comes out.
I love factions in an MMO for the very obvious reasons , but i hate when its overdone . ( 4+ Factions).
I love competing in Open Word and War area scenarios , competition for "Rule" over an area of importance towards progression along with Bosses makes things really exciting .
These are my views on some of the core things i expect from and MMO , my views might be flawed and my expectations might be over the top, i look forward to reading the views others hold about these things in an MMO .
Edit: Have not proof-read the post , please look past bad sentence constructions / grammatical errors.