Group Details

TF#1 - Whisperer

Players who have earned the Whisperer title in The Foundation.

  • RE: Feedback on the new durability

    or needing 1 iron 2 silver and 3 tin to make mithril, Yes, you get 5 mithril for the trouble, but the amount of resources available and the time it takes to smelt all three is just silly when if i want a bow made, i go chop down 1 yew tree, fill the wagon, process it, and i got 60 yew planks. (1 log gives two planks)

    That's enough wood to make FIFTEEN short bows. The only other thing i need is rope, made from fiber at a 1:1 ration. So getting 60 rope takes like 10 mins.

    All other crafts combined can be done together in significantly less time than it takes to mine, smelter, and make 1 ingot.

    posted in Discussions & Feedback
  • RE: Feedback on the new durability

    From user "Vyrgil" on Discord (he cannot access the forum):

    A nice change, instead of changing the resource cost of equipment, could be to improve the amount of ingots acquired from forges. Both leather, fabric and wood are always in the proportion of 1 raw resource for 1 refined resource, but ore is the only one that works in reverse, requiring 5 raw resources for 1 refined resource in addition to the extra resource that would be coal .

    The time invested for the return of ingots is very disproportionate in relation to the other resources, my suggestion would be to also put in the ratio of 1 raw resource to 1 refined resource and increase the duration time in the forge from 4 hours to 20 hours or put that every 5 ores generates 2 ingots and increases the duration from 4 hours to 8 hours.

    Making these changes would not have the need to change the amount of resources used on equipment and would help for tier 2 equipment

    posted in Discussions & Feedback
  • RE: Daily Message posting

    Daily message posting

    posted in Off Topic
  • WHEN this week for Gate? (and other similar queries)

    Do we have ANY sense of what day this week the gate might open? Also, will wagons be allowed through? Similar cost to harbors? Or more since its crossing a "universe"

    Will each race be allowed to settle on opposite planets? Become citizens, build homes etc.

    posted in Questions & Answers
  • RE: Daily Message posting

    Daily post 👣

    posted in Off Topic
  • RE: Advanced smelter bug


    Same fricking bugs as when Arehen launched. SMGDMFH

    posted in Bug Reports
  • Feedback on the new durability

    Short recap of the current durability situation for those who joined us only after Early Access.

    During the first beta, we had big issues with the durability system, with crafting mastery levels that gave huge amounts of extra durability to items and no durability loss on knockdown/Death. This led to a quick saturation of the market and death of the economy. Ranged characters in particular had eternal equipments.

    To address this, the devs have correctly applied 2 changes in this new Beta:

    • Halved the bonuses to durability granted by mastery levels.
    • 5% durability loss on knockdown, and another 5% if you get executed.

    With these 2 changes, the equipment has now again a limited life, and what matters the most, pvp finally causes an effective durability loss, while previously it was a pve only thing.

    As many have experienced in these first days of Beta, the life of an equipment can now be as short as a 2 days if you really go at it. Also, the coming raids will be impressive durability grinders.

    In my personal opinion this is a fine situation, it is an improvement over the previous system, and adds to the depth of the game. It doesn't come without issues though, and the elephant in the room are clearly the poor t1 warrior equipments.
    It was already a VERY harsh experience for warrior, discovering that to get a metal armor he had to take days of work between mining and smelting. The fact that he is now likely to lose that armor in 2-3 days has been the cause of some rage quitting from the game.

    In fact, I believe that for this system to work, there must be some rebalancing of materials needed for the crafts, and in particular for the craft of t1 metal equipment.

    I would propose the following:

    • Chain armor 5 ingots (2 -1 - 1 -1 )
    • Plate armor 5 ingots (2 -1 - 1 -1 )
      They are t1 equipments that don't even require a recipe, they can't require the concerted effort of a city to be made!
    • Leather/Hide armor 50 hides. No changes.
    • Common clothes 50 fibers. No changes.
      The crafting effort for these t1 armors is the correct one given their low durability.
    • Scholar/Assassin 125 fibers. (50-25-25-25)
    • Rogue/Warlock/Ranger/Hunter 125 hides. (50-25-25-25)
      The T2 cloth and leather armors have always had a frankly risible cost in base materials. Since we are talking about rebalancing crafting efforts, I believe that they should be addressed too.
    • BattleMage/Cleric 15 ingots. No changes.
    • Slayer/Knight 20 ingots. No changes.
      The crafting effor for these t2 metal armors is already considerably high.

    As for the weapons:

    • Metal weapons. No changes.
    • Wooden light shield 3 planks
    • Wooden medium shield 5 planks
    • Quarterstaff 5 planks
    • Shortbow 5 planks
    • Longbow 5 planks
    • Club 5 planks
    • All trees (except the ones which reward only hardwood), yield only one plank of the specific wood of that tree and the rest of the planks are hardwood.
    • Remove hardwood plank as a material (hardwood logs are still usable as building materials)

    The difference in difficulty between making a weapon in metal and one in wood is light and day. While metal weapons have lower durability and should be easier to make, the difference is just too much. These changes would make it still easier to craft wooden weapons, but would give at least a little bit of dignity to the wooden materials.

    posted in Discussions & Feedback
  • RE: AMA with Developer 23/09 - Summary

    Hmm, yeah I remember hearing that. Don't remember the answer though.

    posted in Discussions & Feedback
  • RE: AMA with Developer 23/09 - Summary

    Was my question to the devs about them using the paid for kickstarter developers forums answerd, I think I missed it if they did.

    posted in Discussions & Feedback
  • RE: Daily Message posting

    Daily post

    posted in Off Topic