• RE: Town Issues/Discrepancies & Bugs

    @Veeshan Actually, didn't they say farms in Terra were like those in Aehren? Don't they take up town spaces?

    posted in Discussions & Feedback
  • RE: Die Gilde ECT = Explore - Crafting -Trading sucht Mitglieder

    Es ist vollbracht, unsere Stadt ist als erste Stadt auf Terra zur "Metropole" [ Stufe 15 ] aufgestiegen. Die Zusammenarbeit der Gildenmitglieder untereinander ist schon bedeutend sonnst wรคre das so schnell nicht mรถglich gewesen.
    Gibt es auf dem Tiermenschen Kontinent "Terra" noch deutsch sprechende Spieler die eine Gemeinschaft suchen? Dann meldet Euch doch in unserem Discord. https://discord.gg/N2WccGfH25

    posted in Gildenrekrutierung
  • RE: Town Issues/Discrepancies & Bugs


    You cant compare Terra and Myr towns to Aerhen town size, There is no farm plots in Aerhen so most of the town gonna be filled with farm plots compared to terra and myr who can get by with the farms provided where aerythen doesnt get that luxury at all.

    posted in Discussions & Feedback
  • RE: Feedback on the new durability

    @DarthJafo said in Feedback on the new durability:

    There's no degrees to "grind" there either is, or there isn't. To even advertise "no grind" was both foolish and ill advised. There are however different levels of grind.

    Every game has grind of some sort. Can't get away from it. The difference here is it takes 10 seconds to "mine" a flax plant. 10 minutes to gather enough to make a set of common cloths. Roughly the same for Hide, depending on the monsters you find.

    Leather doesn't have much of a grind, because you get the mats by killing stuff. The delay here is it take 15 hours to tan the hides. I don't know anything at all about tanning, but is that even close to realistic? I really only know that it stunk. BAD

    The highest level of grind is of course Metal. Even if you put your plot right on top of a node (which shouldn't be allowed) and just build smelters and such (which also shouldn't be allowed without a house of some sort) you still have to travel to the node, build a wagon (or drive a wagon to it which is even worse) Mine the ore, drive a slow arsed wagon back to your plot, build some smelters at 24 stone per, which is ANOTHER level of grind for this craft.

    Oh but wait, there more. Now you have to go gather a fuel source. Same thing as above for coal, or build charcoal pits which take 15 hours to cook (jebus as I'm writing this im getting more ticked off about how unbalanced this all is). Then you have to smelt the ignots at 4 hours a batch. Now, a wagon will fill 6 smelters. So in four hours YOU HAVE TO DO IT ALL OVER AGAIN.

    Now...is this in anyway, shape or form REMOTELY comparable to the other crafts?

    And for all that effort all you get is a LITTLE more durability? EFFING FOR REAL? Not even a miniscule stat boost???


    Metal actually pretty easy tbh and u can do it while watching netflix on another monitor ๐Ÿ˜›

    Leather and cloth you have to spend a large portion of the map just running around to the mobs to kill since there usualy quite spaced appart and some like mammoths are quite a pain to kill also fighting said mobs can leave you vunerable to pvp since your skill will be on CD or HP/mana not full so thats the trade off there.
    I will say maybe cloth should have a processing time and wood a drying time (Since you tend to dry wood before crafting anything with it) to bring in line with leather/metal
    addition of automatic looms (Which is needed to craft all fabric appart from flax) and has 16 hr timer for a stack of 5 and can do 8 at once like tanning tubs
    And drying racks for wood that works the same way

    posted in Discussions & Feedback
  • RE: Feedback on the new durability

    the enchanting mats to crafts said items are the biggest issue tbh when there going for 5-10k per piece and u need 5 per craft atleast thats the issue especialy if u want to see red players use equipment atm they run round with no risk cause there naked ๐Ÿ˜„ so if they kill you thet get reward if you kill them you get nothing where if armor was a little easier to craft then they might be more inclined to have some gear on so u get some reward for the kill on them.

    getting killed might be a little harsh atm though i died twice earlier and lost 150 or so durability ๐Ÿ˜„ death shouldnt be a % based either because whats the point of crafting orange gear if it still gonna only last the same amount of deaths as the white stuff due to getting chunked for more on death

    posted in Discussions & Feedback
  • RE: Suggestion on some spells/skill balancing


    Lightning rush would need to be tested range wise tbh although going to 6 then 7 if that not enough and so on is the best way of doing it

    I agree with magnetise and burning pillar being shifted to 3 memory cost instead

    power words if they do indeed work that way then the tool tip needs changed because power word silence and stun says if the target has more charisma than you in the tooltip do X to them.

    As for the assasination skill there a couple that does extra dmg when there missing health, i cant check them currently cause server log in are down, but off top of my head there Strike wounds and assassination i beleive there 1 or 2 more too, Strike wounds should be limited to light weapon or light armor which i beleive assasination skill is also limited to. They lack opening dmg from stealth though since shadow step actually does terrible dmg it does like 150 dmg ๐Ÿ˜„ if it did like 400-500 or so then were getting somewhere they realy need a solid opening from stealth if they dont have that then they kinda suck ๐Ÿ˜„

    posted in Discussions & Feedback
  • RE: Feedback on the new durability

    @GamerSeuss said in Feedback on the new durability:

    (...)That is more of a voluntary grind (...)You can theoretically tackle anything in the game with a group, even in t1, unenchanted gear. You grind only to make it easier, and allow you to do it in smaller more focused groups. (even solo, in many cases)

    Which, if you read my posting at all, is exactly my point.
    The Kickstarter page advertises 'solitary hero' as viable play-style literally in the second paragraph. I get it, you play during peak times, you have people to play with, you can rush through the content easy and never have to encounter any difficulty at all, because, quite frankly, if you die in a group, you were simply stupid.
    I don't have that luxury, there's only ever a handful of active players online during my playtime, who barely ever get into group activities. I've had exactly 3 'organized group hunts' since EA started, the rest was all solo play with the occasional rare random grouping.
    For me, there is extreme grind, getting all the materials, finding a crafter that's going to be willing and has the time to be online when I am every once in a week, begging and then hitting the ground due to rubberbanding with high ping, back to where I started.
    But yeah, I'm glad you're enjoying yourself.

    posted in Discussions & Feedback
  • RE: Daily Message posting

    Daily post

    posted in Off Topic
  • RE: Daily Message posting

    I am noise

    posted in Off Topic