Game shop opinion
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Re: suggestion on attracting huge mass of new players to buy FracturedMMO
I hope fractured make subing feel worthwhile but not mandatory.
I think focusing on cosmetic changes like being able to dye armour mounts pets weapons special idle animation and cool looking magic effects
plus a small amount of game shop gold to save up for cosmetics
Do not have convenience items such as faster leveling more resources collection things that you have to have to have to be competitive this should not be in the vip.
This is a buy to play game and imo should feel like a full game that doesn't need any pay for addons to enjoy
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@Xzoviac All depends how much that VIP membership will eventually boost the progression. I have seen few forum post where is said, that this knowledge boost from VIP will be quite small. I can not editorialize at this point how I feel about that, and I think I have too see the benefit in use before making any conclusions or judgements.
However, your concern is valid imo, because some other games have not handle these optional subcription well. Usually these optional VIP / PREMIUM / PLUS packages are just camouflaged subcriptions, because the benefits are must have.
In Fractured VIP is planned to be account wide which is a good thing. And if they manage to keep the progression advantages relatively small, then I guess most of players will be satisfied with that.
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I always refer back to Path of Exile with their shop and they don't have any subscription at all.
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I am ok with VIP subscription being tied to visuals, like having either some passive premium currency income (to purchase cosmetics) and/or having a discount on purchases in the shop and/or having the options to use more types of dyes and/or patterns that are otherwise unavailable or have to be purchased via shop. At the same time the bonuses to any gains should be below 10% margin and it should only be progression bonus and never ever any stat bonuses. So for example gain 5% more knowledge is ok, but gain 5% more STR or 5% more harvested amounts, although minimal is unacceptable. But so far it appears that the bonuses for VIP that are planned are to be tied to the visuals and to knowledge and should be super impactful, like I think it was already mentioned that the bonuses will be minimal and limited to only some types of actions.
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@Xzoviac said in Game shop opinion:
This is a buy to play game and imo should feel like a full game that doesn't need any pay for addons to enjoy.
The thing is, this is an MMO with monthly server costs. A one time payment doesn't help with on-going costs. They need some way to get people to pay more than the purchase price of the game, and that means putting attractive value into any monthly subscription.
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@Pwnstar said in Game shop opinion:
@Xzoviac said in Game shop opinion:
This is a buy to play game and imo should feel like a full game that doesn't need any pay for addons to enjoy.
The thing is, this is an MMO with monthly server costs. A one time payment doesn't help with on-going costs. They need some way to get people to pay more than the purchase price of the game, and that means putting attractive value into any monthly subscription.
Maple story, DOTA and CS:GO mange just fine with only cosmetics in store being online games with server costs. - a few of the top of my head
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@Xzoviac Valve is behind CS and DotA; and Nexon behind Maple Story, I do not think you can compare two companies with revenues in billions of dollars with basically a start-up from scratch project. As long as the games generate at least some revenue during their peak times, the companies can basically support them during their times of need as long as the IP is still lucrative and to bring revenue in the future. If it ever came to a company of a single project to the point they will come to a time they start losing money on their IP, they would probably either have to sell off the IP (or take in some investors - which would probably lead into heavy monetization and would only be possible if the IP has a name and some possibility to turn it over) or close the project for good.
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@Meiki I understand your point but even if DOTA was not run by Valve, https://www.statista.com/statistics/807617/dota-2-revenue/
230mill was its lowest year in that graph ... don't think a Small company needs more then that to run its servers and make a profit , this is just off cosmetics,
I get DOTA is way more popular, but this shows a cosmetic shop works and is highly profitableIf FRACTURED is a great game it will become just as popular, it does not matter if its a big company or not. (using mine craft as my evidence for this claim)
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is difficult to make it worthwhile and not mandatory.
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@Jetah said in Game shop opinion:
is difficult to make it worthwhile and not mandatory.
I agree its difficult but, as consumers we have come to accept and make excuses for company's saying, no one will buy game shop stuff unless its , op gives stats makes the game easier , has some kind of gamble box , or adds new content.
I Truly believe
New Ui,
new music Voice over lines
Mounts , pets
Magic Animations
Walk animations
attack animations
Character models
Things like these will make insane money,
these make a game more interesting, make people want to buy them, and Whales that are supper enthusiastic about the game will literally buy them all,The problem is it takes more effort then adding a bag restriction, and then having to pay to add a number to your account (yay i now have 40 bag slots)
I cant be the only person that judges a game company by how much its willing to screw its player base for money?
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@Xzoviac said in Game shop opinion:
@Jetah said in Game shop opinion:
is difficult to make it worthwhile and not mandatory.
I agree its difficult but, as consumers we have come to accept and make excuses for company's saying, no one will buy game shop stuff unless its , op gives stats makes the game easier , has some kind of gamble box , or adds new content.
I Truly believe
New Ui,
new music Voice over lines
Mounts , pets
Magic Animations
Walk animations
attack animations
Character models
Things like these will make insane money,
these make a game more interesting, make people want to buy them, and Whales that are supper enthusiastic about the game will literally buy them all,The problem is it takes more effort then adding a bag restriction, and then having to pay to add a number to your account (yay i now have 40 bag slots)
I cant be the only person that judges a game company by how much its willing to screw its player base for money?
it can be all cosmetic. it doesn't have to be anything else. Path of Exile has proven it works (stash tabs aside) and to a smaller extent Warframe.
UI had better not be behind a paywall. that should be LUA so that the community can develop UI mods.
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@Xzoviac which is for a company with a revenue 4 billions dollars like nothing. Especially considering that the infrastructure already exists and is owned by Valve because of the shop. As they both own and run all the servers for their services and it is obvious that their main source of revenue are not even their own games. So what is the point of that?
If you had a company with revenue of 250 millions and their main product earning 240 millions, it would definitely hurt them hard if that product were to drop to say 180 millions in revenue, as that would hurt their annual revenue a lot, not even considering if it were to drop to 100 millions as that would basically be below half of their annual revenue. If, for Valve, DotA were to drop even below 230 millions, in there revenue over 4 billions it would be more or less just a splash of a water drop.
As said, you CANNOT compare any big company with a small one. Their internal affairs and finances are leagues away from each other. That would be like comparing someone on the edge of poverty and the richest person in their country.
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@Meiki unfortunately I can only compare the things I have knowledge of that are similar, I dont know any small mmo company's off the top of my head, let alone ones That show a successful cash shops that players are also overall happy with.
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@Xzoviac You could use Path of Exile, respectively GGG for that. They have revenue of only 10-20 millions (unfortunately that is only an estimation and it is hard to get real numbers as Tencent owns it and is a billion company.) They have "cosmetics only" shop, but actually they also have stash tabs for that matter. It is definitely not p2w, but it is definitely pay for convenience, as you can use their premium stash tabs for trading, respectively putting items on sale for other players to see. You have currency, map, fragments, essence, cards, ... stash tabs, that are basically mandatory if you are even semi-serious about the game - i.e. play it for more than a couple hours per season, as otherwise you will flood your basic stash very soon and/or have a hard time sorting and keeping track of items. I do not find it as an unhealthy way to have a cash shop, actually I like it in a game like PoE, but I would definitely not like paid stashes in an MMO of other types. But to the point, even small companies have to have some sort of persistent income, as they had to keep their servers up and pay their employees - now they probably get a lot of the infrastructure provided by Tencent keeping the costs at the minimum, but they have still the same model of MTX and seasonal and thematic support packages.
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one thing i do like about GGG (path of exile) is the supporter packs they have. a 49.99 pack will have 50$ worth of cash shop currency with the other items. They release the supporter packs quarterly with their expansions while retaining 3 static packs. I'll highly recommend browsing their MTX and packs to get a feel for what they offer. then apply some of that toward Fractured (as I want Fractured to copy it). https://www.pathofexile.com/purchase
I've purchased 6 supporter packs from GGG, totaling 980$. that's ~163$/year and that isnt including any shop currency i've purchased.