founder that all i can get

grofire
@grofire
Best posts made by grofire
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RE: Fractured Kickstarter - I pledged post!
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RE: Most of the newer changes kind of just suck.
i do not understand OP compliant, talking about PVP and aliment without having the 2 other planets, seem silly to me.
human planet as developers said, should be mostly with no PVP, that why red being punish... if you want PVP wait for the demon planet. -
RE: what do you like to see next from the developers?
@genobee it was stated by people that are not part of DS, like fibs, you really need to be careful what you hear from people that are not DS, many people will say something that isn't true.
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RE: Most of the newer changes kind of just suck.
@diabalo12 sorry, but this is not true, PVP isn't banned, but, as developers said, should contain massively disadvantage in the human planet, or it will become just demon 2 planet like previous test.
if PVP is your style , just wait for demon planet. -
enchantment system is amazing !
i like it very much, and it work perfectly with the knowledge system.
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suggestion: add to the knowledge book a photo of the item
for example in the tree section you have a photo of the cut tree and branches, add the raw tree, so it will be easy to find when you need it.
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RE: Soloing Housing needs more amenities!
@KingofKings i agree! cities have to much emphasis, and solo players are left behind.
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RE: Switching Characters
what is the issue ? there is 3 different planets, it will be hard to get to the same place 2 characters.
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RE: Community Call - YouTubers You Know
cohh carnage Is a twitch player with 16k viewers stream daily that play different mmo's, he done some sponsoring in the past https://www.twitch.tv/cohhcarnage
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RE: Winter Alpha Spotlight – City Overhaul
@WaterMerchant please do not offer people not to play this game, especially when you wrong, this is not a full PVP game !!!! this is all gameplay welcome game.
there is 3 world, pvp, pve only and mix, all worlds have end game.
Latest posts made by grofire
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RE: October 20, 2022 - The Arrival of the Blessed Guardians!
@Arcahem did you done the workaround too? weird that so easy fix and forum managers didn't fix it already...
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RE: October 20, 2022 - The Arrival of the Blessed Guardians!
@Junkie nice finely in the forum lol
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RE: Crafting, and "long term goals" of community/devs
@FahQ i didn't understand what you asking in the poll, and what is the answer.
so i say, there should be a lot more items not only t1 and t2.
the time for the items is good, but the grind for the enchants are too high. -
RE: Crafting considerations
@spoletta maybe they change the gold drop, but that defiantly not how it want for me, this test. its true thought, when i max power it was little faster, but nothing like group, the gold was crazy.
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RE: Crafting considerations
@GamerSeuss there is a difference between using cities and forced to use cities...
in both solo and group oriented game there is cities, the difference is, that in solo one can go to a city if he wish, and in group he forced to. -
RE: Crafting considerations
@spoletta said in Crafting considerations:
@grofire said in Crafting considerations:
@spoletta why you say it 7? prove your point...
i will say it more like 2, and to prove my point, i will say that:- there is no advanced tech for solo
Techs are made by groups, which invest a huge number of resources in them. The solo player can then choose any settlement based on the techs he want and gain the benefit with almost zero investment, and almost zero contribution to the city.
your just saying that the tech is a group job, you said nothing to counter my point that solo player are unable to join it as deciders, only flowers, that could be throwen at any time, like it happened this test.
- solo advancement in skills are super slow compered to group
Yes they are. This is the only point where we agree. The group distribution of KP is incredibly generous and makes partying up the optimal choice. Still, you can solo all the content.
- solo advancement in gold and loot is super slow compered to group
Gold is better farmed alone, so no, I reject this point.
have you played solo ???? because i did, and i have no idea how anyone that played solo can say it... as solo player i have done 4k gold in about 5-6 hours, at 3 players party i made 4k in less then 20 min.
i reject your rejection.- many game mechanics are gated like: farming, war (siege), and so on.
Anyone can sign up for a war. Farming is getting implemented for personal plots.
so to answer your question i would change all the 4 points above.
and some more laws like the purple HP, to get a better solo experience, and had somthing for the city players extra.
let me give you example:
i played many years in dragonraja Korean MMO, there the 2 nations could declare war one on the other, and fight on the map, but couldn't effect others, but solo players could sign to any side they want, and join the war.
most of the prize would have gone to the group since they declared the war, and some gone to the solo, this way solo players joined who ever had the less players, and the fight was better balance and still had many solo and group play.You are literally describing the current tech system that you are criticizing.
Nations declare wars -> Cities develop techs.
Solo players can sign to any side they want, and join the war -> Solo players can join any city they want and get the techs.i do not understand how you missed my point so much ? first of all i didn't talk about tech at all so i do not get how you add that to your point.
in my example, i shown that in that game, 95% of the game was solo player oriented, and there was some, group activities that solo can join up.
witch is supper different from what we have this game, that its 95% group and only 5% solo.and im still waiting to see why you rank solo to group at 7, to my 2.
@GamerSeuss said in Crafting considerations:
Previously, Purples were removed at campfires. It was abused at minster spawns to cheese them.
true, but we can get purple to remove by time, why to force people to go cities ?
when there is an issue, the game go towered cities and not in a set of mind of a solo POV. -
RE: Crafting considerations
@spoletta why you say it 7? prove your point...
i will say it more like 2, and to prove my point, i will say that:- there is no advanced tech for solo
- solo advancement in skills are super slow compered to group
- solo advancement in gold and loot is super slow compered to group
- many game mechanics are gated like: farming, war (siege), and so on.
so to answer your question i would change all the 4 points above.
and some more laws like the purple HP, to get a better solo experience, and had somthing for the city players extra.
let me give you example:
i played many years in dragonraja Korean MMO, there the 2 nations could declare war one on the other, and fight on the map, but couldn't effect others, but solo players could sign to any side they want, and join the war.
most of the prize would have gone to the group since they declared the war, and some gone to the solo, this way solo players joined who ever had the less players, and the fight was better balance and still had many solo and group play. -
RE: Crafting considerations
@spoletta how can you say they "are keeping to the initial design" if many people that was in the time that they gave the initial design, tell you its not how they said it will be ???
the game never meant to be full Horizontal, there should have no grind, it should had extremely solo friendly game, all was in the initial design, but now non of them in, broken promises. -
RE: Crafting considerations
@spoletta that not true, they had 3 different level in the concept, and was changed only after a player talked about this.... i will add you the image
https://media.moddb.com/images/games/1/70/69348/abilities_menu.jpg
as you can see skills had 3 different levels, it was before you joined... and they used it in the kickstart, so basically it what we paid for....
https://fracturedonline.com/development-roadmap-from-alpha-to-release/
and they talked about it in spotlight: https://fracturedonline.com/feature-spotlight-3-knowledge-system/**There’s More Than One Level!
In the paragraphs above, we’ve covered the process that turns an Unknown ability to Discovered, Ready To Learn, and finally usable. Abilities, however, are not only meant to be learnt once, since they feature up to 3 levels of power! Completing only 2 tasks of a Discovered ability allows you to study an ability to level 1. After that, you need to have at least 4 tasks completed to study it to level 2 and 6 tasks completed to study it to level 3.Different learning tasks of the same ability are usually balanced so that completing a couple can be usually done in your home planet, while completing all 6 almost always requires you to travel to other planets. Studying higher levels also needs more complex blank tomes crafted with exotic resources and sophisticated tools – so we expect them to be a common item in player commerce.
Similarly to what we said about talents, you don’t have to worry about ability leveling creating a too wide power gap between new players and veterans. Sure, leveling up an ability increases its power – be it a stronger effect, increased duration, reduced cooldown, and more. However, they’re always minor differences, mostly interesting on a competitive level. Level 1-2 abilities are more than enough to create effective builds for casual PvE and PvP.**
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RE: Crafting considerations
@spoletta so many promises already been broken.... i do not think this game can survive on horizontal progression only, it should add (back, since it was originally with) vertical progression.
in the start all skills had 3 different level of the spells. and it was vertical progression from level 1 to 2, and to 3...