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    StormBug

    @StormBug

    TF#12 - PEOPLE'S HERALD

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    Joined Last Online
    Location United States Age 52

    StormBug Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by StormBug

    • Tanning Tubs Are a Disaster

      The current situation with tanning tubs is, unfortunately, untenable. If people were kind and knew how to share it would be fine; unfortunately people are greedy and vindictive, and so what we have is a disaster.

      I personally had my Dire Wolf leather stolen right in front of me, just because the person stealing it had their leather stolen by someone else. I set a timer for my leather and was there to get it right on time, but they were grabbing it as fast as I was. Their excuse was that someone had stolen the “40” hides that they had placed previously.

      Do we see the problem here? First of all the person is stealing from someone who is innocent and is justifying it with the fact that someone else stole from them. Then we have the fact that the thief was also a greedy person in the first place; after all they took up 40 spaces in the tanning tubs leaving little room, if any, for anyone else.

      Seriously this is not about me or what I had taken. I have heard so many people complain about their leather or hides being stolen from the city tanning tubs. Something has to change. I personally want to be able to build my own again, but if that isn’t possible we have to have a way to prevent theft. It would also be nice if folks couldn’t take up an excessive amount of the available space.

      Please find a solution to this issue. I don’t do the PvP part of the game but this is enough to make me want to smite someone.

      posted in Discussions & Feedback
      StormBug
      StormBug
    • The Trees are Our Enemy

      So, every time I try to fight an enemy under a tree the dang tree insists on joining the fight. Oh sure it has never actually hit back but it might as well have. When I suddenly begin chopping at that tree instead of swinging on my true opponent it can cause all kinds of problems.

      I propose that in order to be able to chop trees or harvest plants we need to Tab-Click (or whatever button is clever.) This is not the same as Tab-Targeting as it is noncombat related. It simply means that during combat you can’t accidentally click on a tree or plant; the same would apply to running. (Yippee, the trees are friendly again! No more accidentally chopping trees in combat or stopping to pick up unwanted plants on a long run.) Just my $0.02

      posted in Discussions & Feedback
      StormBug
      StormBug
    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      I do NOT, let me repeat that, I DO NOT want to play a game where death has no meaning. It is BORING! Fighting loses all of the thrill it is meant to have. So what if you die; just revive and go at the mob again, and again, and again, and again…. Tedious, Dreary, Dull, YUCK!

      There are so many ways to prevent mass loss of your possessions. The worst you really have to worry about if you’re smart is one set of gear and whatever you collected on that particular run; that’s it. You make your own gear so replacing that is relatively easy so we are down to what you collected on that run. You now have some idea of what went wrong the first time. You are better prepared. It is not the end of the world.

      I will never again play a game that makes death meaningless. If death were ever to become meaningless in Fractured I would leave the game so fast that the heads of every one of its creators would spin for days. Seriously, what is the point of a game you can’t fail at?

      posted in Discussions & Feedback
      StormBug
      StormBug
    • RE: Alpha 2 - Test 3 Postponed

      @Prometheus I am in it for the long haul and will be here patiently waiting when the issues get resolved. I feel for those of you having to try to fix the problem right now. You must really feel like the hounds are at the door trying to get things fix with folks sitting here waiting on you.Just remember that most people involved in a game at this stage realize that these things happen and would rather wait a bit while you work things out then have you just shove something at us that doesn't really work.

      posted in News & Announcements
      StormBug
      StormBug
    • Thank You Dynamight Studios

      @Prometheus and everyone at Dynamight Studios,

      I just wanted you to know that I am very excited for the future of Fractured. I dearly love the game and have not lost faith in you or where the game is going. Keep up the hard work. The sneak peek we got during the Council of Elysium was amazing.

      posted in Discussions & Feedback
      StormBug
      StormBug
    • Master Crafters not Recipe Junkies

      First, if we must have recipes then let’s get real about it please. These things can only drop from a mob that can actually utilize a recipe; end of discussion on that one.

      Second, can we please get rid of these ridiculous recipes! It was a nice thought, but not practical for many reasons, most of which have been discussed elsewhere.

      My solution would be to have folks that want to be master crafters actually have to work in their chosen craft for it. There is already a good start to this in the game. Why not, once a person maxes out the primitive level they have to go to a city with the proper tech and pay a fee at that city hall to advance to the next level. This will allow the player to craft level 2 items, which should take longer and require more materials then the primitive level. Once maxing out level 2 the player again goes to the town hall of a city with the required tech and pays a fee to advance. This continues until the player has mastered their chosen craft. (I do not know what the highest level is; maybe you would only have to do this once)

      This makes being a “Master Crafter” actually mean something. The player will have spent time, money, materials, and perhaps risked getting attacked, looted and killed to further their craft. As it stands now being a master crafter has little meaning as the only truly hard part is the recipe drop (and I don’t even want to talk about that)

      Just a little note here to those who believe I am suggesting that we make becoming a master crafter a “grind” If you are going to be a “Master” in something you must expect to work for it. If you dislike having to work for it then it is obviously not for you and you are free to purchase you items from those who did the time. The term “Master” is suggestive of someone that took the time and should not be an easy or free title.

      Just my two coppers on the subject...

      posted in Discussions & Feedback
      StormBug
      StormBug
    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      Seriously, with the way they have death structured, to actually die you either have to be watching TV or be really dumb. Well, I suppose that there are a few truly unlucky folks out there, but damn that is really stretching it.

      You get knocked out, you get back up and are immune for a few seconds. Now you have a choice. Are you weak? Then run dumb a$$! Are you sure you can win? Then keep fighting. If at any time you end up actually dead though it is most likely your fault for fatally miscalculating your own abilities. Don’t blame the developers; they have created an awesome system.

      As for getting rid of the death penalty, I have said it before and I will say it again, boring, tiresome, dreary, mind-numbing, and tedious. If you want a game like that go play EverQuest II. They will coddle you and hold your hand so you don’t actually experience any sort of real lose upon death. Seriously, they used to have a reasonable death penalty where you had to retrieve your corpse but now you just get experience debt. There is no incentive to stay alive. It is pathetic!

      Fractured makes you want to put in the effort to stay alive. You think about what you are carrying before you leave town. You remember to sleep in an inn or tavern right before you begin an assault. You plan escape routes. You store spare amour. You play the game!

      Stop trying to remove a crucial part of what makes this game awesome. The death penalty is a major motivating force in this game. Don’t Mess With It!

      posted in Discussions & Feedback
      StormBug
      StormBug
    • RE: What I can do, can't do and won't do.

      Thank you so very much for all of your hard work Specter; you are truly one of this games most valuable resources!

      posted in Discussions & Feedback
      StormBug
      StormBug
    • Packing Station 5 Click Cart Load

      I know the issue of loading carts at the packing station has been discussed but I counted the clicks it takes and it really is overkill. We have to click a total of 5 times to move a sack from the packing station to a wagon and to make it worse there is a delay on the 4th click.

      Don’t get me wrong, I love all of the little time consuming details in this game. However, this truly is an excessive amount of work for players to have to go through. This could be solved easily by making the packing station have two separate clickable areas, the table where you pack and the platform where you load your cart.

      However it is done, please reduce the number of clicks required, because just to load one cart, if you never miss a click, requires 150 clicks. Ouch!

      posted in Discussions & Feedback
      StormBug
      StormBug
    • Newcomers - Asked and Answered

      Here are some answers to the most frequently asked questions for those that have never played before. This is not intended as a how-to but just a quick rundown of the most frequently asked and answered questions I have seen in the chat window.

      Small Stones: You can find them on the ground. The can be hard to see though. There are also large stone blocks; those are something different though.

      Branches: These are found in trees. When you click on a tree you have the option to gather branches or cut down the tree. If you cut down the tree you get logs.

      Banks: Banks in Fractured work a great deal like real banks. You can put cash (gold) into them and withdraw it at any other bank. However, any item you place inside a bank (just like if you used a safety deposit box) must be withdrawn from the same bank you placed it in.

      Gems: You can find gems when mining various ores. For instance if you mine coal you can find diamonds. Gems also drop from a select few monsters.

      Hunger/Fatigue/Health/Mana: Those funny little gauges in the top left of the screen, those are what they are. The farthest left with the tiny stomach symbol under it is Hunger. To fill it up you eat. Next, the lightning Bolt, is Fatigue. You must rest at a campfire, tavern, or home fireplace to fill this up. Fatigue is caused by everyday activities as well as some spells. The red bar is Health and the Blue bar is Mana. You can heal by resting, using bandages, or a spell. There are no potions to get mana back and resting may not bring it back to full; time will do it however.

      Horses: To catch a horse you must have a net. Sometimes it take more than one net. To make nets first craft rope and then go to your “Consumables” crafting menu and look for nets. Once you have your nets drag them to your hot bar. Find a wild horse and cast your net on it. Once you have succeeded click on the horse to tame it. Horses are everywhere; go and look for them, and good luck.

      Carts and Ore: Carts must be crafted and come in two sizes, a hand cart and a larger cart that can only be pulled be a horse. The only items that can be placed in the carts are the various ores, coal, charcoal, stone blocks (not to be confused with small stones) and logs. When you join a city you will gain access to bagged proteins and cereals for paying city upkeep and these go in carts as well but are not something you will run into right away. You cannot live out of a cart of either size as no object other than those I just mentioned can be placed in the carts.

      A Plot of Land: To purchase your own property simply walk onto an available lot and look for the house icon in the bottom right of the screen. Click on it and if you have enough gold you can purchase the land. There are different sizes of plots from 2x2 up to 5x5 and the price varies. There are also plots inside city limits and outside of the city proper.

      Purple Damage: The only way to heal when you have been Purpled (when a portion of your health bar has turned purple) is to sleep at a Tavern or fireplace in a Home. Sleeping at a campfire only heals the red health bar. A portion of your red health bar turns purple when you get knocked out. If your entire health bar turns purple, you die. Now if you hear someone say “I’ve been Purpled!” you will understand what they mean.

      Fleshing Beam: It's the wooden pole right outside the shop indicated by the tutorial waypoint.

      Crafting Stations: Please note that several crafting stations come with the option to change the ingredients that you are going to use. For instance when you open a forge it might appear that it requires "Blood Iron" and you wonder, "How do I get Blood Iron?" but you don't really need Blood Iron. Just click on it and it will open a panel that lets you select various types of metal including the lower level Iron or copper. Blood Iron is actually an advanced metal and not something a starting player need concern themselves with. Try this out on other crafting stations and see what you can discover.

      I hope this information helps some of the newcomers. If there is any other “basic” information that should be added to this post please let me know and I will add it.

      posted in Questions & Answers
      StormBug
      StormBug

    Latest posts made by StormBug

    • RE: Feedback on Legends

      @Logain said in Feedback on Legends:

      I'd like to provide an alternative suggestion and would love feedback.

      Now that fits! I like the notion of tying the prestige to the legends like you suggested, very interesting. Even if they don't go that route, however, the idea of using the summoning group's alignment to determine whether the Legend is announced before arrival is fantastic.

      posted in Discussions & Feedback
      StormBug
      StormBug
    • Already Logged in the World!

      For the love of all the is Fractured can someone please fix this. "LOGIN FAILED Your character with login ID #603 is already logged in the world" I am not logged in. The game booted me and that is what I got when I tried to log back in. I have rebooted twice. I do NOT want to miss these next few days. I have been a loyal player for years. Please someone fix the issue! Thanks in advance.

      posted in Bug Reports
      StormBug
      StormBug
    • RE: Gathered Feedback: Viability of Leather materials

      I can deal with the encumbrance and heat or cold restrictions caused by some of the different leathers but I will never wear troll leather with the 60 point drop to poison resistance. Also with Dire Wolf leather having zero bonuses there is little point to it at all.

      Also, like OlivePit said, having a clear purpose for each would be very good.

      posted in Discussions & Feedback
      StormBug
      StormBug
    • RE: Races restricting freedom of play.

      @deathfromace

      I can agree that character look can be a major factor for people in an MMO. With that said, I did offer a way for you and your brother to play together from the beginning that would allow the two of you too create characters that satisfied both of you.

      Yes, it is a bit more time consuming then just creating a single character each, but it does allow you both to play what you wish within the framework of the game. I did not ignore (willfully or otherwise) your feedback. I was simple trying to give you a way to enjoy Fractured as it was created, at its core. The way the planets and races are split is a large part of the entire scheme of the game and is what attracted a great deal of the original backers. No one is trying to ignore or slight you or your opinion or feedback; we are simply trying to help you understand that this is a core element of the game and hopefully help you find a way to enjoy it as much as we do. No disrespect was intended.

      posted in Discussions & Feedback
      StormBug
      StormBug
    • RE: Races restricting freedom of play.

      @deathfromace I personally don’t see how the game restricts play style. It may restrict your appearance if you want to travel with differently aligned characters right from character creation but it won’t restrict your play style. Also, as you can have more than one character you and your brother could each create two characters and help each other level up until you both have one character that can crossover. If you like all other aspects of the game this one thing doesn’t have to be a game breaker.

      @GamerSeuss I once had a new DM that insisted on making everyone’s characters for them. I thought that this was the most heinous thing ever, at first, especially when I was handed my character sheet. I was given a character that had a trait “Stupidly Brave” I looked at that and thought for a few minutes getting very irate; then I went from anger to absolute glee evil grin It was one of the best times I ever had playing a character and every time a party member tried to question my actions I would look at our DM and say “Stupidly Brave” and bust up laughing. I worked very hard to find every way to utilize that trait because it was more fun to fully develop the character I was given then to miss out on playing. You have no idea the havoc a truly stupidly brave character can cause, LMAOROTF!

      posted in Discussions & Feedback
      StormBug
      StormBug
    • RE: Feedback on Legends

      @Prometheus said in Feedback on Legends:

      the main reward of legends are the Lost Tales.

      You didn't name me in your question but I did want you to know that I love collecting the Lost Tales.

      posted in Discussions & Feedback
      StormBug
      StormBug
    • RE: Feedback on Legends

      @GamerSeuss

      You are completely correct in that most of us bring enough items to do at least two summons if not three or more. This would make it reasonable to revert to the no announcement of a Legend spawn as then PvP folks would know at the death of a Legend that there is very likely a group summoning that Legend again. Another option would be to shorten the announcement time to something more reasonable like 5 minutes. The Legend would still take 10 minutes to summon but the announcement wouldn’t go out until 5 minutes had passed.

      The two options above also deters PvP folks from simply sitting around waiting for PvE folks to summon a Legend for them and never gathering the required items themselves.

      Please note that I am not trying to favor either side here. I am simply attempting to find a middle ground for both sides on Syndesia in regards to Legends.

      posted in Discussions & Feedback
      StormBug
      StormBug
    • RE: Feedback on Legends

      So it seems that the biggest argument around Legendary Creatures is that now the summoning is announced and this puts PvP and PvE folks at odds. Understandable of course. What I don’t understand is why does it have to be totally one way or the other?

      On Arboreus there will be no PvP surrounding Legendary Creatures. On Tartaros there will only be PvP surrounding Legendary Creatures. It only makes sense then to share the amount of PvP and PvE access to Legendary Creatures on Syndesia.

      For example don’t announce the summoning of easy Legends, but announce the summoning of hard Legends. Then they can split the announcement of the medium level Legends. I personally don’t see any reason not to do this and it would make Syndesia a more agreeable place for both sides.

      Okay I am ready to hear why this is a terrible idea. puts on best armor

      posted in Discussions & Feedback
      StormBug
      StormBug
    • RE: 5+ hours to respawn a resource node?!

      @WolfOfRavens said in 5+ hours to respawn a resource node?!:

      Is this a joke? What the hell?! How is anyone supposed to do anything when they can't even get these basic resources!

      You would be amazed at how fast a city can be built or a house go up with the resource respawn set to 5 hours. I do admit that a random spawn of 1 or 2 stones per node would be nice, but it would be very bad for the economy, and make the game really boring if that happened to any other resource.

      posted in Discussions & Feedback
      StormBug
      StormBug
    • RE: Gathered Feedback: Viability of Cloth materials

      @OlivePit While I don't play any characters that use cloth armor, I do love spider silk armor for farming. Lightweight and weather balanced it is great for harvesting.

      Thanks for the great post!

      posted in Discussions & Feedback
      StormBug
      StormBug